Design And Gameplay Of Sims Games


Sims games are one of the most popular computers games today. These life simulation games are highly enjoyed by most of the online gamers. In these games, players are cheered to make choices and engage totally in an interactive environment. When we consider about the design and gameplay of Sims games, the primary aim of the game is to organize the Sims’ time and helps them reach their personal destinations. These games provide pre-made characters and also have option to make more Sims that they can control. For creating a Sim you need create a family that can hold up to eight members.

Moving further with the details regarding design and gameplay of online Sims games, the Sims has three life states which include baby, child and adult. Each family begins with a limited amount of money for purchasing a house or vacant land, build or remodel a house, and for buying furniture. Sims games offer more than 150 home building materials, landscaping options, furnishings, and design objects including windows & doors. Looking into the design and gameplay of Sims games online, the Sims are directed on the basis of the given instruction to interact with objects or other Sim. Sims can also receive house, however, you cannot control visiting Sims.

As far as Sims games design and gameplay is concerned, unlike the simulated environments in games like SimCity, SimEarth or SimLife, the Sims are not fully autonomous. The inner structure of the Sims games are basically an agent based artificial life program. The artificial intelligence of the game is more advanced and the Sims has the capability to respond outside world by themselves. The information on design and gameplay of Sims Games also reveals that the Sims has replay value and players can play on indefinitely.

Considering the design and gameplay of Sims games, these games also have advanced technical system. The games were in fact originally designed as an architecture simulation alone. Sims was only for evaluating the houses, but during development it was decided that the Sims was attractive than originally expected and their initially limited role in the game was developed further. Moreover the Sims uses a combination of 3D and 2D graphics techniques. The Sims themselves are rendered as high-poly-count 3D objects, but the house, and all its objects, are pre-rendered, and displayed diametrically